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    <description>Five practitioners writing weekly about making pictures with machines.</description>
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      <title>SIGGRAPH 2026 — wrap-up and thoughts</title>
      <link>https://pixelsandai.com/posts/siggraph-2026-wrap-up/</link>
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      <pubDate>Mon, 20 Jul 2026 00:00:00 GMT</pubDate>
      <dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Roberto</dc:creator>
      <category>SIGGRAPH</category>
      <description>The show floor finally stopped arguing about whether the tools work and started arguing about how to use them well. That is real progress.</description>
    </item>
    <item>
      <title>Why the word &quot;AI&quot; isn't descriptive enough any longer</title>
      <link>https://pixelsandai.com/posts/the-word-ai/</link>
      <guid isPermaLink="true">https://pixelsandai.com/posts/the-word-ai/</guid>
      <pubDate>Thu, 16 Jul 2026 00:00:00 GMT</pubDate>
      <dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">David</dc:creator>
      <category>Essays</category>
      <description>Calling everything &quot;AI&quot; is like calling every tool a &quot;computer.&quot; True in 1985, useless on set today. We need better words.</description>
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    <item>
      <title>Comparing modern path tracers from a hardware perspective</title>
      <link>https://pixelsandai.com/posts/path-tracers-hardware/</link>
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      <pubDate>Sat, 11 Jul 2026 00:00:00 GMT</pubDate>
      <dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nomish</dc:creator>
      <category>Rendering</category>
      <description>Everyone benchmarks samples-per-second. Almost nobody benchmarks samples-per-watt, or how gracefully a renderer degrades when the scene will not fit in VRAM.</description>
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    <item>
      <title>Why Houdini Solaris is my lighting package of choice</title>
      <link>https://pixelsandai.com/posts/houdini-solaris-lighting/</link>
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      <pubDate>Tue, 07 Jul 2026 00:00:00 GMT</pubDate>
      <dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ernest</dc:creator>
      <category>Lighting</category>
      <description>It is not that Solaris is prettier. It is that USD-native, procedural lighting means my decisions are data — reviewable, reusable, and hard to lose.</description>
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    <item>
      <title>Writing your own agent</title>
      <link>https://pixelsandai.com/posts/writing-your-own-agent/</link>
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      <pubDate>Thu, 02 Jul 2026 00:00:00 GMT</pubDate>
      <dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Brent Tyler</dc:creator>
      <category>Tools</category>
      <description>You do not need a framework or a billion-parameter dream. You need a loop, a few tools, and the discipline to keep a human in it.</description>
    </item>
    <item>
      <title>The state of the AI LLM race for CG artists</title>
      <link>https://pixelsandai.com/posts/llm-race-for-cg-artists/</link>
      <guid isPermaLink="true">https://pixelsandai.com/posts/llm-race-for-cg-artists/</guid>
      <pubDate>Sat, 27 Jun 2026 00:00:00 GMT</pubDate>
      <dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Roberto</dc:creator>
      <category>AI &amp; LLMs</category>
      <description>Which model is best? Wrong question. The one that runs where your data lives, that you can steer, and that will still be here next quarter.</description>
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    <item>
      <title>Rebuilding our USD pipeline around Hydra</title>
      <link>https://pixelsandai.com/posts/usd-pipeline-hydra/</link>
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      <pubDate>Sat, 20 Jun 2026 00:00:00 GMT</pubDate>
      <dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nomish</dc:creator>
      <category>Tools</category>
      <description>Two years of migration, one honest retrospective. What a render-delegate-first architecture actually bought us — and what it cost.</description>
    </item>
    <item>
      <title>What junior artists should actually learn in 2026</title>
      <link>https://pixelsandai.com/posts/what-juniors-should-learn/</link>
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      <pubDate>Sun, 14 Jun 2026 00:00:00 GMT</pubDate>
      <dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">David</dc:creator>
      <category>Essays</category>
      <description>Not prompts. Not any single tool. The durable stuff: seeing, timing, and the stubborn habit of finishing things.</description>
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      <title>Denoisers: when temporal stability beats sharpness</title>
      <link>https://pixelsandai.com/posts/denoisers-temporal-stability/</link>
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      <pubDate>Mon, 08 Jun 2026 00:00:00 GMT</pubDate>
      <dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ernest</dc:creator>
      <category>Rendering</category>
      <description>A crisp still that boils in motion is a failure. The denoiser debate is really a debate about what the eye forgives.</description>
    </item>
    <item>
      <title>I trained a LoRA on my own concept art — here is what happened</title>
      <link>https://pixelsandai.com/posts/lora-on-my-own-art/</link>
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      <pubDate>Mon, 01 Jun 2026 00:00:00 GMT</pubDate>
      <dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Brent Tyler</dc:creator>
      <category>AI &amp; LLMs</category>
      <description>An honest experiment about authorship, style, and the strange feeling of a model that draws a little like me on its good days.</description>
    </item>
    <item>
      <title>The quiet return of hand-keyed animation</title>
      <link>https://pixelsandai.com/posts/return-of-hand-keyed/</link>
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      <pubDate>Sun, 24 May 2026 00:00:00 GMT</pubDate>
      <dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Roberto</dc:creator>
      <category>Craft</category>
      <description>As the machine handles the tween, the hand is coming back to the pose — and the work is getting more personal, not less.</description>
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    <item>
      <title>Procedural cities without the uncanny sameness</title>
      <link>https://pixelsandai.com/posts/procedural-cities/</link>
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      <pubDate>Mon, 18 May 2026 00:00:00 GMT</pubDate>
      <dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nomish</dc:creator>
      <category>Craft</category>
      <description>The problem with generated environments was never scale. It was rhythm — the human irregularity that says a place was lived in.</description>
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