We bet the pipeline on Hydra render delegates before it was fashionable. Here is the unglamorous truth about what that migration was really like.
The promise vs the plumbing
The promise was: one scene description, any renderer, consistent viewport. The plumbing was eighteen months of edge cases in schema versioning that no keynote will ever mention.
Standards do not save you time up front. They save you the studio you would have lost later.
Would I do it again? Instantly. The day a new renderer dropped in behind our existing stage with zero artist retraining paid for the whole migration.